On sand tables in LakeGeneva and Chicago, as well as kitchen tables everywhere, the Chainmail rules werebecoming fantastically popular. A Fool's Errand 16. The raiders stole a holy relic during their sionist) of levels 3 or 4, or possibly one of level 5.attack. In equipment as those encountered in area 21.any event, Dexterity defensive bonuses or penal- There is a 5% chance that Vezenor is encounteredties modify the saving throw. It was only available as a limited release as part of the Dungeons & Dragons Silver Anniversary Collector's Edition set released in 1999, making it the last official . Unfortunately, the control of the mining complex from within. However, it begins to warm rap-transported from the lair. The western secret door (leading to area 39) is The iron door is magically sealed. door molded the likeness of a dwarf. L3 Deep Dwarven Delve Pdf 18 . although listeners of evil alignment suffer a -3 penalty). Any character who here as well.fails the saving throw is struck by the boulder for5-30 (5d6) points of damage. If one ofand the other holding 643 ep, 697 sp, and 1,470 gp. 2021-09-21 Delve into dungeons with this kit for the world's greatest roleplaying game Delve into the Dungeons' Depths This kit equips the Dungeon Master with a screen and other tools that are perfect for . The humanoidthe wearer is immediately gated to the eighth trails leading from the front gate (entrance A) arelayer of hell; the character can return via the neck- well hidden. -2 if carrying normal gear (35+ Ibs.) It is said to be a sequel to L1 The Secret of Bone Hill and L2 The Assassin's Knot though it was published much later. NPCs: Assuming the PCs leave the Delve for rest and Enthar the Magician, 6th-level human magic-recuperation, Frelpic casts animate dead on anyPCs who died in the Delve, adding them to his user (AC 2; hp 20; #AT 1; D by weapon type; AL LE;force of zombies. or an attempt to take the axe is made. The helm is actually the Dwarven Helm ofhim even further). Even if the darkness in thisarea is negated, it gradually returns so that in 29. Thegate closes, and the area of the floor that it occu- sword disintegrates lawful clerics, paladins, andpied reverts to solid rock. The stairs are unused and dusty. Any character who suffers 8 orallowed a saving throw vs. petrification. The rail-crevice is approximately 10 feet across.Characters may successfully leap the crevice by road that began in area 9 and continued throughrolling less than or equal to their Strength scores on areas 10 and 11 ends here. This page may be a Stub or not include some information. Like L3 - Deep Dwarven Delve? Within 2-8 segments ofrod of smiting, an onyx dog, and a ring of spell inhaling the gas, characters must make a success-storing that contains the spells commune (three ful saving throw vs. poison or die. If this occurs, while under the spell's control desire only to returncharacters on either side cannot communicate and continue digging until a remove curse orverbally through the stone barrier. At night, there are 2-8 orc guards present.Torches can be seen burning inside the tunnel Standing guard here at all times are 1-2 bug-leading down into the Delve. Thus, aZalco wants revenge. This sickly purple stuff bunks are 40, 30, 20, 71, 48, 30, 20, and 26 gp.grows in a brown sludge that fills the bottom half ofeach basin. They are joined by the orc commander (AC 4; Set into the west wall is a secret door leading to HD 2; hp 15; #AT 1; D by weapon; AL LE), who wearsa 10'-wide tunnel that descends to Level 2 (area 9). 01-40 0 0 3 0 0 4 41-80 1 1 0 2 0 3 35. This power of the helm works only for a dwarfcial abilities save for the +3 bonus. #1 Wizards of the Coast has just released a print-on-demand option for L3 Deep Dwarven Delve ($9.99) over on DriveThruRPG! The horses are frightened and do not allow pursuers. One concealed the breakthrough into Baalzebul'smember of the militia, a ranger, tracked the shrine and began an insidious campaign to takehumanoids back to their lair. or a single attack wand (such as a wand of fire,It has the ability to give any cleric who uses it as a frost, lightning, or paralyzation, but not polymor-normal part of religious services the ability to cast phing) with about 3 charges.two additional cure light wounds spells eachday.) The soundton. The players should be prepared to spend more Your objective, as Dungeon Master, is to givethan one game session penetrating the Delve. The safest place for this respite isbeing held captive in their stronghold. When Skirpus falls to 15 or fewer hit points, he External Localeattempts to gate another devil. Anyno other objects save rotted clothes and the great character who flattens against the side wall to 1617avoid the rolling stone must making a successful fear; for additional spells, see ROSTER; SD sufferssaving throw vs. death magic at +3 to avoid suffer- half damage from edged weapons; unaffecteding damage. I played it once and it was fun although it definitely isn't Len's original adventure but what WotC made of it. point each per hour of rest. This entrance is preceded by a 50'-diameter, ture, just rough blankets to sit on, a supply of woodflat rock outcropping. (If both devilsaged ten years. There is a 10% chance thatalways heads toward the horn, blowing it the fol- they are joined by an orc leader (AC 6; HD 1 + 2;lowing round. However, the dispel magic is cast upon them. One should beheroes to undertake this mission. L3 Deep Dwarven Delve | PDF | Dungeons & Dragons 0 ratings 79 views 26 pages L3 Deep Dwarven Delve Uploaded by Heath Page Description: Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Treasure Room All tunnels have torch sconces made of iron Entry to this room requires the key held by spaced about 60-70 feet apart. Any non-evil person who uses it is subject to a arch-fiend. Originally written as the concluding adventure in the "L" series, the manuscript was completed in 1979. Any other living creatures S 10, W 13, I 16, D 16, C 13, Ch 12). If the party refuses the sacrifice, the devil attacks and seeks to kill two The only apparent exit from the chamber is a characters. If he is are nearly or completely restored to full abilities.returned to the town safely, the PCs earn 500 expe-rience points each, and the mayor arranges for RUNNING THE DELVEthem to receive free room and board for lifewhenever they visit Restenford. When 150 pounds of weight is placed onthe western half of the lid, the entire floor tilts on its individual only.axle until it becomes a vertical plane, dumpingeverything into the western half of the pit. When worn, it makes any dwarf orleast not reveal it. There is a 5% chance that Vezenor is the doorway.overseeing the mining operation when the char-acters arrive. Any character who gazes upon this tableau(or a thief's find traps ability) reveals the presence from within 15 feet must make a successful savingand true nature of the trap. Upon its head rests a great helm. Just added to your cart. The dwarves use this forge 31 32 33 34 35 36 to mint coins, although no treasure can be found here currently. There are five pris- rooms are secure and in no danger of collapse.oners currently in this area; they are injured (each The temperature of the Delve begins at about 60 Fhas 2-8 hit points at full and 1 hit point remaining) in area 9 but cools gradually as one descends (1and hysterical. The sword has aFrelpic has permission to freely use this gate. Discover the best professional documents and content resources in AnyFlip Document Base. At the foot of each bed is a lockershovels, and other digging equipment, none of containing rusted helms, weapons, and armor aswhich is salvageable. The first 3rd Edition adventure module published (not counting OGL/d20 STL modules) by Wizards of the Coast was The Sunless Citadel, in 2000. The area descriptions directs the movement of the bodies. A teleport or dimension door On the floor of the tunnel leading to area 39 is spell also allows passage beyond the door. L3 Deep Dwarven Delve is an adventure module written for Advanced Dungeons & Dragons 1st edition, by Len Lakofka. The rails can bear the weight of the8 each; #AT 1; D 1-6 (hand axe); SD suffer half car, although there is a non-cumulative 5% chancedamage from edged weapons; unaffected by per 100 feet that fatigue causes the rails to breaksleep, charm, hold, and cold-based spells; AL N; and the car to tip over. He teleports back to the hell if he falls below 9 hit points. Your party made all haste to reach the dwarven force was murdered. Lakofka's..third..adventure,..L3..Deep..Dwarven..Delve..was..scheduled..to..be..released..in..1986,..and . The ore car is held in place by a large chunk of Along the walls are ten wooden beds, upon rock. The Lower Minesit is thoroughly washed off. Here is a suggested PC party composi-hold (Level One), and second as a hidden treas- tion:ure store and place of great evil (Levels Two andThree). Faerie fire severe muscular disorder, as per DISEASE in theand torch light produce a 3' glow. by SirClarence Mon Jul 30, 2007 9:21 pm. around the secret door. If attacked, one orc halberd and 1-20 ep. All about Deep Dwarven Delve (L3) by Len Lakofka. (Listeners are allowed a saving throw,damage. What you see infront of you is that organized work; more than what was submitted twenty years ago, but notfully up to today's AD&D standard. Trapped Corridor the trap in area 14. Somewhere in the dark wilder-ness nearby lurks a great threat to the peace of When Khorliss Foesmiter investigated the Delve,this region, and you are here to ensure that threat the villains overcame him and his comrades.is dealt with quickly! You will follow, and I will lead!" There is a 50% chance that the summoned gp. Carved from some unknown reddish rock, the statue depicts the arch-devil Baalzebulporter from area 8. This process can be repeated over and over.The value of such a stone is about 30 gp, andeach moonstone weighs about two pounds. Trying toprotected by a glyph of warding that explodes in force open the door with magic (such as a knocka 10' radius for 16 points of damage (half damage spell) proves futile and causes the golem to ani-if a saving throw vs. spell succeeds). L3 Deep Dwarven Delve - Dungeons & Dragons $18.99 + $3.49 shipping Top Rated Plus Advanced Dungeons & Dragons - Deities & Demigods Cyclopedia Of Gods - TSR 2013 $31.00 2 bids + $12.50 shipping 20 watchers AD&D Advanced Dungeons & Dragons Night Below An Underdark Campaign 1125 TSR $135.00 + $14.99 shipping Seller 100% positive These timbers can be movedwraith assumes a gaseous form and swirls about with a percentage chance equal to three times athe weapon used to dispatch it. 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