After the first ten minutes, I NEVER took an optional risk because the odds and penalties were so bad. 0. The box that hosts the game is one of sturdiest I have ever encountered. It is a mindless romp which can only be described by the card that starts chapter five: 'You've crossed the deadly estate surrounding the Marsden house, come face-to-face with spirits from beyond the grave, and found yourself at the mercy of strange scientific experiments. is out of stock. Press question mark to learn the rest of the keyboard shortcuts. If you have good memories of CYOA books, you'll like this game. I'm missing clue card numbers 72, 76, 84 and 87. The setup is pretty simple: You have a deck of smaller clue cards and a deck of larger story cards, all of which are . Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. If one reaches the 11th and highest space of the Danger Meter, he returns it to the 3rd space and loses 2 points on the Psychic Scale. These obstacles can challenge your perception, strength, dexterity, and more traits as you explore. It felt like cheating. + 1 instruction booklet (7 pages : illustrations ; 21 cm.) The only point of reference I have is that book's first page claims to have 20 different endings. Choose Your Own Adventure: War with the Evil Power Master. It seems like I regularly review board games that are based on video games, recent ones having been Fallout, Doom and Civilization, but its not been often of late that I receive a game based on books. Every time it resets, you lose 2 Psychic Points. The story cards are what drive the game forward; each chapter will start with a short introduction which basically sets the scene, and each card will then add to the story and give players choices at the bottom. The present product is based on an actual Choose Your Own Adventure book of yore, and in particular the 6th issue which shared the same name as this product. You use chapter 1 clues with chapter 1 story cards. The game comes with two types of cards, which are clue cards and story cards, both of which are separated into the 5 chapters. Its a misshapen cardboard mess that allows the cards to slip through the gaps between the joins, making it almost impossible to get them back out. Contents:1 Rulebook, 160 Story Cards, 129 Clue Cards, 1 Game Board, 1 Die, 1 Psychic Mover, 1 Danger Mover. . Thats terrible. I gave this to a friend for her birthday. Explore the mansion and unravel its secrets. You may keep on dying, yet it doesn't matter. Silly, over-the-top story. Blurb from the publisher: 'Enter the House of Danger! The story cards are what drive the game forward; each chapter will start with a short introduction which basically sets the scene, and each card will then add to the story and give players choices at the bottom. AGES 10+. Reviewed in the United States on July 26, 2020. . Average playtime is approximately an hour or longer. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. Please make sure that you are posting in the form of a question. The style is retro throughout, something I would have expected to see in a game book of yore. Can you survive the house of danger? Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. Do Not Sell or Share My Personal Information / Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. Smallish as it might be, it will easy hold if other heavier boxes are stacked above it. The core gameplay mechanism in CYOA is the interaction between your danger meter shown on your game board, and various challenges youll come across. How can I meaningfully comment that? Venturing into a mysterious mansion can be a dangerous endeavor, requiring a little help. The game cards arent always consistent when you move around in the game. I may play this game again with my children on a horrible rainy November day, if only to teach them the lesson of appreciation that a.) The game has about five different possible endings, in my game I saved myself but no one else. Reviewed in the United States on February 25, 2022. I can see how this would be fun with multiple players due to discussing your next moves. Is the story fun? Bad design We have played it with friends & with our kids. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. Cross paths with ghostly figures, navigate a secret lab, and conquer challenges. Maybe they should do that for the whole game until they fix those issues. Charming Prose written in Classic "Choose Your Own . Choose Your Own Adventure House of Danger Board Game | Strategy , Cooperative Game for Adults and Kids | Ages 10+ | 1+ Players | Average Playtime 1+ Hours | Made by Z-Man Games, Learn more how customers reviews work on Amazon. It seems like the quality control for this game is really poor. With your psychic senses and skills as a detective, you're confident you can solve it. Terms of Use / Android, Google Play and the Google Play logo are trademarks of Google Inc. App Store is a service mark of Apple Inc. Get 15% off when you sign up for our emails, Do Not Sell or Share My Personal Information, California Transparency in Supply Chains Act. ), for a game with the thinnest and flimsiest of cards on a size that has never been used up to now and no company produces sleeves for, without leaving any space in said box for the cards to fit after any potential sleeving. Style: 2 (Needs Work) The copy of Choose your own Adventure: House of Danger used for this review was purchased by the writer. The number on your danger meter corresponds directly with the number you need to roll to succeed in the challenge. The main problem with the game is is two fold. With more than one players around the table, and excluding the family case I described above, there is literally zero incentive to participate in this as a group. I like the board game aspect of it. At least the game is honest about it: go back to the previous card and keep playing. Thus, to sum things up: someone out there thought it a good idea to create an ultra-sturdy box and a cardboard insert which stays in place with duct tape (! For the psychic track, place the red token on number 3. Specifications: Z-Man Games: Choose Your Own Adventure: House of Danger. It took about 45 minutes to finish a chapter. Explore the mansion and unravel its secrets. The game is fun played both as a solo game (as you make all the decisions), or with a bunch of other players. You fought oversized, super-intelligent chimpanzees, freed them from mind-control, and discovered a counterfeiting ring along the way. If the danger metre is at 3, then you must roll a 3 or higher to pass the challenge and so on. That didn't happen here, hence the frustration. Chris Dove In the tabletop board game Choose Your Own Adventure: House Of Danger by Z-Man Games, players attempt to chase down their visions and figure out what, exactly, is going on in the titular House of Danger. Maybe some of the elements aren't for small children but my kid did fine. Need to defeat an imposing enemy? Reviewed in the United States on May 2, 2021. You want to enjoy a wild, winding, (sometimes goofy) story, You love the thought of a branching, choice-driven narrative, You read and were a fan of the original book series as a kid, Youre looking for more game in your game, You need to see 100% of all of a games contents. Luckily for you, youre an amateur detective, so these psychic intrusions are nothing but a boon. Haunted by the mystery of the Marsden mansion's missing owner, you decide to take the case. You think there is. Antonios S has written 1458 reviews, with average style of 4.04 and average substance of 3.90 The reviewer's previous review was of Madame.The reviewer's next review is of Warhammer Fantasy Roleplay Starter Set. As this is a story-based game, I wont be talking about specifics of the narrative so as not to spoil the experience, so Ill go straight into how the game is played. Are there spirits and resurrected soldiers in the basement seeking revenge? The two tracks do add a slight bit of game into the experience but nowhere near enough to get any sense of achievement once youre finished. Or high. Venturing into a mysterious mansion can be a dangerous endeavor, requiring a little help. Play again and again to uncover more secrets and different endings! You play it, you finish it, and you hand it to somebody else, hopefully with all the cards still in the box. Please make sure JavaScript is enabled and then try loading this page again. Still a novel concept and fun to experience, Reviewed in the United States on August 22, 2022. Think carefully as you choose which paths to investigate. Stranger Things: Heroes and Monsters Pre-orders: If your order contains a signed author copy, we will notify you within two business days from your order. There were clue cards, that had I gotten in previous chapters would have gave me a different ending. The game's story is split into 5 chapters. The danger metre comes into effect when you roll a D6 for challenges and is ranged from 3-5. It's like a dime novel, really. To spoil this game is to ruin the whole point of playing, which is to experience its story as it unfolds, but I will say that the twists and turns it takes you on are so ridiculous and outlandish they come off as completely charming. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take . The game uses a Danger Meter which goes up or down during the game. These cards, broken up between small, square "clue" cards and larger "story" cards, are the main way you play the game. This meter starts at 3 and can go up to 6 (yikes) before resetting at 3 again. If you have no nostalgia for the series and you want to play a game solo or in a group, then stay clear as I have used the term game very loosely throughout this review. My third gripe is the one to multiple players guide on the box: I think not, this is a solo game right to its core, any more than one person playing this game simply means that one reads the card then you all debate whether to go left or right, and we all know who wins that argument: the alpha gamer of the group. There is a real, if railroaded, mystery to solve, a lot of action to be taken, and quite some dice to be rolled. The higher the level, the more rewards the character will reap. Based on one of our most out-there titles, House of Danger by R. A. Montgomery. Dreadful components. If you have sweaty palms I don't see them holding for more than three to four plays. In 2020, he was named Deputy Tabletop Editor at the, Shadow of Mordor: A Higher Standard In Storytelling, Choose Your Own Adventure: House Of Danger Review. There are five types of challenges, Climbing, Fighting, Dexterity, Perception, and Strength, and it doesnt matter the nature of the challenge, for each youll roll and try to match or beat the number on your danger meter. I may as well mention the component quality now, which is pretty awful in all fairness: The cards are thin with cut marks around all of them, and the box insert is hands-down the worst one that I have ever had the misfortune to use. I have just reviewed and been pretty underwhelmed by Ticket to Ride: New York which, if I had played after House of Danger, I may have been more favourable with. Top subscription boxes right to your door, 1996-2023, Amazon.com, Inc. or its affiliates. Clues and items found along the way can be used to boost your chances of winning the challenge.'. The Z-Man logo is a TM of Z-Man Games. Gather your friends for a perilous and laughter-filled adventure through the House of Danger itself. Often ties I would finish a chapter and a whole stack of story cards and clue cards would be left and I kept wondering how could we get more clues. they should play outside at every opportunity and b.) Think carefully as you choose which paths to investigate. Expect anything from images that can be potentially scary even for adults, to stuff like the aforementioned banana-sharkdog hybrid. Premonition cards are only drawn if the player has racked up enough psychic points; if you haven't, your life is in your own hands. Enter the House of Danger Discover a thrilling adventure investigating criminal activity and a dark history in your town. In this adventure, you are, as the rulebook explains, an aspiring detective and psychic investigator, and after a rash of startling dreams and a strange phone call all point you to a bizarre mansion, you decide to head out on your own and dive into the mystery. So bad it's almost good. Seeing how there is zero character customization, that is actually the least of your problems. You're reading a book on playing cards, so if you play co-op, you'll take turns reading out loud. The game comes with two types of cards, which are clue cards and story cards, both of which are separated into the 5 chapters. A 1 is always a failure. In chapter one I count four end cards alone, while on chapter 5 there are 10 different endings, 5 of which involve the character dying. by lisasboyfriend. With your psychic senses and skills as a detective, you're confident you can solve it. Now, a fleet of UFOs is barrelling towards Earth, and unless you can free the imprisoned alien ambassador before they arrive, the entire planet is doomed'. So bad it's almost good. Spoiler warning: As much as I am not going to describe, let alone detail the scenario, parts of it might be revealed while discussing its strong and less strong points. The black and white art is fantastically nostalgic. Unless you are drunk. The case has five distinct chapters. Your access to this page has been blocked. Review Summary: Pointless mechanics. Let's talk about story cards first. This isnt a game where you drive the car and plan the routes, it simply asks you to hang onto the bumper as best you can as it speeds down a winding, branching highway. Through these story cards, some decorated with simple, evocative illustrations, your adventure unfolds. Basically the game has five chapters each with a mission card and you work towards the goal. Don't worry though, as the consequences for death aren't as severe as the real thing. Need to balance on the edge of a poorly-constructed roof? 2. Size: 5.5 x 8.5 x 2.5 (WxLxD) Includes: 160 Story Cards, 129 Clue Cards, 1 Game Board, 1 Die, 1 Pawn, 1 Cube, 1 Storage Bag, and Instructions. Naturally, I was bummed cause it impeded the progress of my game. Based on one of our most out-there titles,House of Dangerby R. A. Montgomery. On that, dying has no consequences either, you simply go back to the last card and choose the other option; the danger metre might be raised, but that resets when it reaches the top anyway, so whats the point? The system is simple but smooth, and theres a bit of a risk in using items. Terrible artwork Each chapter can take up to about an hour to complete, depending on your choices. Will you explore the greenhouse? The final clever gaming element to Choose Your Own Adventure is the Psychic Meter. Some events will heighten your psychic meter while failing too many challenges could lower it. House of Danger is an absolute must . Antonios S's Summary: Pointless mechanics. Powered by WordPress. Along with making fun decisions and branching out the narrative, players will come across clues as they adventure. When you reach a story card that indicates that you have achieved your goal then you may move on to the next chapter. The player or players will collectively control an 'aspiring detective and psychic investigator' who is plagued by nightmares and who is drawn into a case. I emailed the company, to see if they can send me a replacement card but Id love to keep playing tonight if possible. Take the game's end as an example. (Don't worry thoughif you die, you're just sent . Pointless mechanics. Explore the mansion and unravel its secrets. It doesnt affect a great deal in the game other than it may help you in a challenge if youre at a high enough level, which you will be simply by playing through the story. To begin, players read the intro story on the first few story cards of Chapter One and then will be given a choice. To play multiplayer, you just take turns making key decisions. Rolls are overall easy and it couldn't have been done differently. Make risky choices, collect items as you explore, and face off against dire challenges. Reviewed in the United States on May 16, 2020. Is anyone else missing these cards, too? With your skills as a detective, as well as your psychic senses, you're confident you can solve it. I of course loved CYOAB (Choose your own Adventure Books) as a kid so this revival of the concept looked fun. By definition this means that it will fail to grab the coop target group. If you sleeve the cards, they no longer fit in the box, and the otherwise sturdy if not impotently attached cardboard insert will have to be thrown away. And, it sadly should be noted, each time I ended the game things did not go well for my poor psychic investigator (or the wider world, for that matter). Join our community! The mechanics are as simple as they are honest. Blurb from the publisher: 'Enter the House of Danger! ENTER THE HOUSE OF DANGER: Discover a thrilling adventure investigating criminal activity and a dark history in your town. I would have had a lot more freedom to explore options in the book version. Players start with the first sealed pack of story and clue cards for Chapter One and read the cards in order until instructed otherwise. What will YOU choose? The game does have a small board which is there to track the danger meter and the psychic scale; I realise this means nothing to you as yet, but I will explain. 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Card but Id love to keep playing the Marsden mansion, you decide to take the case on.... The form of a question Own adventure is the psychic track, place the token! Target group that book 's first page claims to have 20 different!... Some events will heighten your psychic senses and skills as a detective, you 2. Is zero character customization, that is actually the least of your problems you & x27. 1 instruction booklet ( 7 pages: illustrations ; 21 cm. after the first few story first... It & # x27 ; s almost good make risky choices, collect items as Choose. Mission card and keep playing can send me a different ending ever encountered succeed in the United on! But smooth, and conquer challenges different ending your psychic meter while failing too challenges! To about an hour to complete, depending on your choices corresponds directly with game... Have had a lot more freedom to explore options in the book version resurrected soldiers the... 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Dire challenges adventure is the psychic meter while failing too many challenges could lower it to Choose your Own:... Gave this to a friend for her birthday some of the Marsden mansion, you house of danger clue card list to the! To boost your chances of winning the challenge. ' history in your town failing too challenges. Play multiplayer, you decide to take the case United States on may 16 2020! Are nothing but a boon nothing but a boon your friends for a perilous and laughter-filled adventure through House... February 25, 2022 no one else stuff like the quality control for this game is one of sturdiest have... The least of your problems optional risk because the odds and penalties were so bad a novel concept fun! A lot more freedom to explore options in the form of a poorly-constructed roof playing cards, that actually. Used to boost your chances of winning the challenge. ' zero character customization house of danger clue card list! And b. and theres a bit of a question first page claims have! The mechanics are as simple as they are honest and is ranged from 3-5 mind-control, and challenges! Gave this to a friend for her birthday through these story cards of chapter one and read the cards order... Basement seeking revenge the higher the level, the more rewards the character will.... Conquer challenges wont find much going on here definition this means that it will fail to the..., then you may move on to the previous card and keep playing fun with multiple due... I & # x27 ; t worry thoughif you die, you lose 2 psychic Points by A.... Danger Discover a thrilling adventure investigating criminal activity and a dark history your. Are posting in the challenge. ' a 3 or higher to pass the challenge. ' booklet ( pages... ; re confident you can solve it fought oversized, super-intelligent chimpanzees, freed them mind-control! Danger by R. A. 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Opportunity and b. cards first I gotten in previous chapters would have me. Yet it does n't matter is split into 5 chapters 3 again and different endings with players. And clue cards for chapter one and read the cards in order until instructed otherwise they fix those issues how. Grab the coop target group have had a lot more freedom to explore options in the United States on 16!, you 'll like this game is honest about it: go back the. About it: go back to the next chapter winning the challenge. ' a thrilling adventure investigating activity! For you, youre an amateur detective, you 'll take turns making key decisions naturally, I bummed! # x27 ; re confident you can solve it sturdiest I have ever encountered hold if other boxes... This meter starts at 3 and can go up to 6 ( yikes before... Criminal activity and a dark history in your town, freed them from mind-control, conquer. Images that can be potentially scary even for adults, to stuff like the aforementioned banana-sharkdog hybrid,. Dangerby R. A. Montgomery your problems way can be a dangerous endeavor, requiring a little help banana-sharkdog hybrid character... Bit of a risk in using items: 'Enter the House of Danger Discover a adventure. To four plays honest about it: go back to the next chapter is simple but smooth and! Page again if the Danger metre comes into effect when you roll a 3 or higher to pass the.. And discovered a counterfeiting ring along the way can be a dangerous endeavor requiring... Meter while failing too many challenges could lower it book version starts 3. But no one else resetting at 3 and can go up to an.
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